Cappfinity are global leaders in measuring and developing potential in Talent Acquisition and Talent Management. Skills Discovery Toolkit is part of a new product offering launched by Cappfinity, focused on helping individuals and organisations unlock and apply their strengths. Building on Cappfinity’s reputation as a world leader in Talent Acquisition & Talent Management, the toolkit expands their offerings in the Talent Development space, with this product serving as the foundation.
Product and UX Designer
UX Audit, User Research, Usability Testing, Prototyping, UI Design, Interaction Design
Team
2 Engineers, Product Owner, 2 Content Strategists
Date
April 2024 - February 2025
Talent development at Cappfinity had grown ad hoc, leading to fragmented branding and delivery across PDFs, emails, and portals. This caused internal inefficiencies, limited upsell potential, and lowered the perceived value of our offerings.
Existing fragmented and redundant user flows
The Skills Discovery Toolkit emerged as a strong proof of concept for the broader product suite. It was a natural extension of existing business initiatives.
While the business goal was clear, it wasn’t immediately obvious how users would engage with it, or what content would feel useful in practice.
Determined to not go into the design process blind, I had to get resourceful. I created and secured sign-off for the following research plan:
Auditing a legacy learning product
How did I use the findings from the discovery phase in the rest of the design process?
Identifying opportunities
The first step to figuring what exactly I should do with them involved creating a sort of "opportunity-risk" map.
A snapshot of the process of mapping user insights onto risks and opportunities
From emerging patterns to behavioural modes
Opportunity mapping clarified what the solution needed to do, but behavioural modes showed how users would engage with it, helping us align design with real usage patterns.
Insights from stakeholders and qualitative data were brought together to define distinct modes of user engagement with the toolkit
These behavioural modes flowed directly from the research. They also mapped on to some degree to Goal Orientation Theory, helping to ground these observations in real behavioural psychology. This was the first step to thinking about how to implement the opportunities the research surfaced.
How I moved from research to the start of solution thinking through the lens of different modes of user enagement
Designing with intention
To ensure alignment and clarity on what we were doing with toolkit, we collaboratively came up with 4 design principles. I then mapped each principle on to specific success metrics:
Design for Repeatable Reflection
Keep Interactions Lightweight
Content-Led Relevance
Structure for Sustainability
Value-to-effort mapping
A vital step towards converging on a design solution was mapping out our ideas based on the impact it would have on the user and how hard it would be to implement with the existing technical architecture in mind.
Using the tension between user value and technical feasibility to narrow focus, leaving us with a set of pilot features, defining our MVP
Features prioritised for the MVP chosen for technical feasibility, to maximise immediate value and easily scale for the future
How does it all come together?
We started by defining a set of modular, content-agnostic tools that could flex across topics. These gave the content team a clear framework to work within.
From there, the content team grouped these tools into three thematic learning areas. This work from the content team shaped most of the sitemap for the toolkit:
The final MVP sitemap for the Skills Discovery Toolkit platform
User journey mapping
From there, I began working on mapping out a couple of prospective user journeys for both first time and returning users.
A snapshot of the proposed user journeys for first time and returning visitors, focused on goals and emotions at each stage of the journey
helped the team align on priorities and user flows, keeping momentum and reducing handoff friction
meant engineers could flag technical constraints early, allowing for faster iteration
between content and UX helped balance narrative clarity with interaction design
was a shared effort, enabling us to scope features based on both user needs and delivery feasibility
How all of the work we'd put in helped me define a framework that guided my design explorations, making things much more efficient and focused
Here’s an example of how this framework came to life in the process of designing the "Missions" experience:
An example of how I used the wireframing decision framework to make design decisions at the lo-mid fidelity wireframing stage for the Missions feature
Every part of this layout was intentionally shaped by our guiding inputs: user insights, behavioural modes, design principles, technical constraints, and the features we had prioritised.
I repeated this process across screens, seeking out feedback from engineers on feasibility and priorities from the PMs to refine these wireframes until they were in a good enough place to start applying styling.
Goal:
Validating foundational design logic, content and usability before build for efficiency.
Fully functional and interactive prototypes of the branch track scenario videos and the bucket sort component built in Figma
Goal:
Validating improvements from previous phase and evaluate stability of components in live environment
Gathering feedback from live beta testing
To move beyond passive learning experiences like static PDFs, I designed reusable interactive components that encourage active engagement. These tools were designed to support better knowledge retention in a self-directed learning environment.
I designed the toolkit to be fully responsive across devices, ensuring accessibility and ease of use whether users were engaging on desktop, tablet, or mobile. Greater flexibility with how users can interact with toolkit facilitates repeat use by reducing friction.
Rather than one-and-done tasks, Missions allow users to reflect, save, and evolve their inputs over time. This directly solved the problem of users feeling unsure about how to use and reflect on their learnings from previous offerings.
We introduced both light and dark mode options to adapt to user needs and environments. This addressed accessibility and usability concerns. Offering flexible theming also contributed to creating a premium-feeling product experience.
While the toolkit has only recently launched, we've conducted early validation with internal client-facing teams and a pilot client cohort.
To support continuous UX improvement, I established a structured validation strategy linked to the design principles outlined earlier and the related success metrics:
Design for Repeatable Reflection
Keep Interactions Lightweight
Content-Led Relevance
Structure for Sustainability
The approach we took to building the Skills Discovery Toolkit has already started to pay off. We've been able to begin production on the next version of the toolkit significantly faster.
By investing early in reusability and scalability, the toolkit is making product development more efficient and commercially viable.